Terminal velocity

Terminal velocity is the highest velocity attainable by an object as it falls through air. It occurs once the sum of the drag force (Fd) and buoyancy equals the downward force of gravity (FG) acting on the object. Since the net force on the object is zero, the object has zero acceleration.

In fluid dynamics, an object is moving at its terminal velocity if its speed is constant due to the restraining force exerted by the fluid through which it is moving.

As the speed of an object increases, the drag force acting on the object, resultant of the substance (e.g., air or water) it is passing through, increases. At some speed, the drag or force of resistance will equal the gravitational pull on the object (buoyancy is considered below). At this point the object ceases to accelerate and continues falling at a constant speed called terminal velocity (also called settling velocity). An object moving downward with greater than terminal velocity (for example because it was thrown downwards or it fell from a thinner part of the atmosphere or it changed shape) will slow down until it reaches terminal velocity. Drag depends on the projected area, and this is why objects with a large projected area relative to mass, such as parachutes, have a lower terminal velocity than objects with a small projected area relative to mass, such as bullets.

Terminal velocity (disambiguation)

Terminal velocity is the speed at which an object falling through an atmosphere ceases to accelerate.

Terminal velocity may also refer to:

  • Terminal Velocity (film), a 1994 film starring Charlie Sheen
  • Terminal Velocity (video game), a flight action shooter game
  • Terminal Velocity (novel), a novel by Blanche McCrary Boyd
  • See also

  • Terminal (disambiguation)
  • Terminal Velocity (video game)

    Terminal Velocity is a simulation video game originally developed by Terminal Reality and published by 3D Realms for MS-DOS and Windows 95 and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.

    Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It used the same game engine (Photex + Terrain Engine 1) and basic game mechanics, but was designed to run natively on the new Windows 95 operating system. Though considered to add little to the gameplay of Terminal Velocity,Fury3 spawned an add-on pack, F!Zone, as well as a sequel, Hellbender.
    In 2015, co-founder of Terminal Reality, the game's original developer Mark Randel, relesased a version for Android & iOS , it was published by Trebuchet Entertainment LLC.

    Gameplay

    The player can fly at low speeds without falling. The player's craft also has no inertia, meaning its course can be changed instantly. There are seven different weapons, ranging from guns, blasters and rockets to homing missiles and a rare secret weapon, and only the first blaster type will never run out of ammo. Additionally, it possesses powerful afterburners that allow it to move at very high speed, which is useful in order to evade attacks, but sacrifices the ability to return fire temporarily (they can be selected like weapons, and if they are, the fire button will ignite the afterburners). The craft is able to survive some hits, and even some collisions with the terrain, including tunnels.

    Podcasts:

    Terminal Velocity

    ALBUMS

    PLAYLIST TIME:

    Terminal Velocity

    by: Saxon

    Written By : Byford/Quinn/Scarratt/Carter/Glockler
    Get your kicks in the edge of the sky
    Twenty miles up from the borderline
    Feel the rush as your body drops through the air
    Take a step right into space
    Take the blast right in your face
    Ya tumbling down, down towards the ground
    Time has come, paid your dues
    Take a chance, light the fuse
    Step right up, stand in line
    In thirty seconds time
    Your at terminal velocity
    Terminal velocity
    Adrenaline rush on a maximum high
    Thirty thousand feet to the end of the line
    Ya screaming down towards the world below
    Push yourself out dive into air
    Take a leap the devil may care
    Ya ride the wind across the open sky
    Time has come, paid your dues
    Take a chance, light the fuse
    Step right up, stand in line
    In thirty seconds time
    Your at terminal velocity
    At terminal velocityTerminal velocity
    Time has come, paid your dues
    Take a chance, light the fuse
    Step right up, stand in line
    In thirty seconds time
    Your at terminal velocity
    Terminal velocity
    Get your kicks in the edge of the sky
    Twenty miles up from the borderline
    Feel the rush as your body drops through the air
    Take a step right into space
    Take the blast right in your face
    Ya tumbling down, down towards the ground
    Time has come, paid your dues
    Take a chance, light the fuse
    Step right up, stand in line
    In thirty seconds time
    Your at terminal velocity
    At terminal velocity
    Terminal velocity
    Terminal velocity




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    Until Gabriel and the rest of this year’s quarterback class go to Indianapolis for next month’s NFL combine, another useful metric to compare passing speed and strength is terminal velocity of passes.
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